“ I like ideas, especially movie ideas, that you can hold in your hand. If a
person can tell me the idea in twenty-five words or less, its going to make a
pretty good movie.” Steven Spielberg.’
For this essay I intend to
discuss how Hollywood as an industry has used the marketing strategies of
blockbuster films to significant advantage in film merchandising. Along with the
use of mass merchandising as a form of marketing films, with the hope of
creating awareness among the public.
As merchandising has become one of the
most lucrative ‘arenas’ for Hollywood Studios to earn a profit. Many blockbuster
films today come with novelisations of the films story to toy action figures.
This is because the contemporary Hollywood blockbusters, in industry terms are
high concept films. These are movies that have a striking, easily reducible
narrative, which offer a high degree of marketability. This marketability might
be based upon stars, the match between a star and premise or a subject that is
fashionable. For these movies to earn more money in other merchandising, they
are normally easily reduced to a single image. Such as a man flying for Superman
(1978), or the two robots, R2D2 and C3PO from Star Wars(1978). This reducibility
of narrative to a single image lends its self to the tactile representation of
the film, that is, the licensed products constructed around the films
characters. These licensed products extend the ‘shelf life’ of the movie by
replicating the film’s characters, action and settings through the products.
Brad Globe, who was the head of Licensing and merchandising for Amblin
Entertainment had this comment to say on the phenomenon:
‘Licensing is
not just about generating revenues. We’re really very concerned that the
licensing program have a positive impact on the movie and create some consumer
awareness for the film.’
Although Films have been merchandised since
Snow White and the Seven Dwarfs (1937), merchandising has become increasingly
influential within the past two decades as a form of marketing. Within the last
decade have the studios initiated in-house merchandising units within their
marketing departments.
Looking back through film history, there are
several films from the early 1970’s that advanced the influence of film
merchandising as a market force. Love Story producer Robert Evans suggested to
Erich Segal who had wrote the screenplay to write a book based on his own
screenplay. The Book was released by Harper & Row on Valentines Day, 1970.
The book turned into a huge success, and spent nine months on the New York Times
bestseller list. The book created a high level of anticipation for the film,
which was released the following Christmas. The horror film The Omen (1976)
further demonstrated the power of novelisations. The book sold over 3 million
paperback copies of the book during the release of the film.
On a much
grander scale, The Great Gatsby(1974) which was produced by Robert Evans at
Paramount Studios had a revolutionary merchandising campaign. Robert Evans and
Paramount’s then Promotions director Charles O. Glenn assembled a product tie-in
scheme valued at $6million. The purpose of this scheme was to create ‘a third
level of awareness’ for the film. To keep with the emphasis of the film, four
brands where selected to represent the style and romance of the movie. These
where Ballantine’s Scotch, Glemby hairstyling studios, Robert Bruce’s men’s
sportswear, and du Pont’s ‘classic white’ line in cookware. Thou this
merchandising campaign was revolutionary, F. Scott Fitzgerald’s daughter
complained that “you have turned The Great Gatsby into pots and pans,” Paramount
was able to emtablish the nostalgic, romantic image of the film, as evidenced by
the strong exhibitor advances, through these extensive promotions.
Two years
after the release of the Great Gatsby, Paramount studios mounted an even more
involved merchandising campaign for its film King Kong. A film that is very
similar to the idea of a high concept film. King Kong had an already pre-sold
story that was from the original movie made in 1933. The original King Kong is
recognised as a classic film of cinema, so it is already known that the story is
a success. There is also the visceral presence of Kong as a character, and the
simplicity (on a narrative and visceral level) of a beauty and the beast story.
All these are high concept traits. The Producer of King Kong, Dino De Laurentis
had approved several pieces of merchandise for the film, these ranged from Jim
Beam King Kong Cocktails to King Kong sports wear.
In 1978 for the release
of Superman (1978), Warner Bros.’ Mobilised all of Warner Communications to back
the Merchandising for the film. With Superman being so familiar to the public
through comic books, cartoons, and television, Warner Communications released
eight tie-in Superman Books, the John Williams Soundtrack, T-shirts, and about
one hundred licenses to Toy manufacturers. The merchandising effort for this
film suggests that the extremes of high concept can be incorporated completely
with merchandising. A film that can be completely reduced to a single pre-sold
image inevitably becomes a merchandised product. The reading of the film is
refereed by the viewer’s knowledge of the merchandised products, which
accurately represent the films content.
In terms of economic importance,
film merchandising boomed in 1977 with the release of George Lucas Star Wars. On
first release, Star Wars did not have the pre-sold ability of a major film title
such as King Kong. Twentieth Century Fox’s John Friedkin said at the time of
release that “The film [Star Wars] opened May 25, and on May 24 you couldn’t
give it away.” Another Twentieth Century Fox executive, Mark Pepvers had
commented “George Lucas created Star Wars with the toy by product in mind. He
was making much more than a movie.”
George Lucas sought to control all the
merchandising rights for Star Wars, with the final contracts specifying an even
revenue split between Twentieth Century Fox and George Lucas after Fox’s
administrative costs had been covered. As the film has been licensed off to over
fifty companies, with the toy manufacture Kenner producing over seventy Star
Wars products alone, sales figures are not easily available. Although within the
first year of Star Wars release, merchandising from the film had generated at
least $300 million for Star Wars. Part of Star Wars success as a licensing
property comes from the films diverse set of characters. These Characters had
been parlayed into numerous products, thus further enhancing the world created
by George Lucas.
The mature period of mass merchandising of films can be
located as starting with the innovative marketing programs of The Great Gatsby,
King Kong, Superman and especially Star Wars. The music soundtracks for films
which is another merchandised item, flourished with the rise of music as a
marketing tool. In Hollywood today, All the studios have their own merchandising
divisions, and licensing as a marketing practice has grown into a $56 Billion
industry. From this figure, the largest forms of merchandised products include
toys, games, gifts, novelties, publishing, sporting goods, apparel, and house
wares. The merging of merchandising with film (in particular High concept films)
has become so complete that movie projects are being conceived with the
merchandising as a primary market focus. Steven Spielberg’s remark that he had
carefully deliberated the marketing and the merchandising possibilities of E.T.
the extra terrestrial (1982) even before filming had begun, Fits in with this
notion.
While all projects aim to aspire the merchandising success of Star
Wars, Commercially successful films do not necessary end up with a successful
merchandising campaign. Films such as Gremlins (1984), Who Framed Roger Rabbit?
(1988), and another George Lucas film, Willow (1988) where all hits in the box
office, but proved disappointing in terms of merchandising.
So, Overall it
can be argued that mass merchandising of film projects are set-up to create
awareness of the film among the general public. Merchandising, like marketing
through strong print images, music, and the use of other media such as
television, are key variables of the high concept equation. The interest and
rise of these type projects can be traced back to the conglomeration of the film
industry. This is where the studios where brought up by mass media conglomerates
that where more interested in the financial side of film making rather than the
artistic side. These conglomerates sought a more financially conservative, less
risky approach to film making. With films having saturation releases, a need for
high awareness of the product is needed. The use of Television commercials,
music videos and merchandising have all been developed or exploited to service
this need. So in answer to the question set, whether or not the contemporary
Hollywood Blockbuster is not so much a film but a device used to earn profits in
other arenas, it has to be answered yes and no. As stated in this essay,
merchandising for films creates a high sense of awareness among the public, but
also serves as a means for the Studios to generate more money through product
placement and various movie tie-ins, from the face of C3P0 on the cups at Burger
King to Star Wars comics and toys found in your local shops.
Bibliography.
Ali MacGraw “
Moving Pictures” Bantam Books, 1991
Cliff Rothman, “Disney: A Merchandising
World Leader” Hollywood Reporter, June 10, 1986
Dale Pollack, Skywalking:
The life and films of George Lucas, Harmony Books, 1983
Janet Wasko,
“Hollywood in the Informaton Age”Polity Press 1994
Martin A. Grove, “Special
Report: Licensing and merchandising” Hollywood Reporter, 1986
Olen J.
Earnest, “ Star Wars: A case study of motion picture marketing,” Current
research in film: Audiances, economics, and law, vol. 1, ed. Bruce A. Austin.
Ablex Publishing Corporation 1983
Steve Neale, Murray Smith, “Contemporary
Hollywood Cinema” Routledge 1998
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